Not sure what this is called in Blender, so I haven’t had luck searching!
Been a while since I used Blender so I’m a bit stuck.
I have a bunch of source files (from Quixel/Megascans actually) that I need to use on an object to import to Unreal Engine.
That said… I’m having a hard time finding out how to set up nodes to add the channels (if that’s what they’re called in Blender) and export so that it will come into Unreal Engine.
Can anyone recommend a tutorial/guide for this?