I am making a very basic model of a Heinkel 111 Bomber. I am using Blender 2.58a.
Still the plane is a one-piece mesh. The “moving” parts of the mesh should be prepared to move in an animation, e.g the propellers, the bomb and gear doors etc. I am now experimenting with shape keys to make the gear retractable. Using the shape keys with the gear doors works, but the wheel and its suspensions are distorted. (They “shrink” while being rotated and grow again when in horizontal or vertical position) :spin:
Is the behaviour of shape keys so unpredictable ?
I have attached my attempt of modelling the plane.
To see the effect, move the “Value” slider of the shape key “DoorOpen” from 0 to 1 and the other way around
Thanks for any help.
he111spit.blend (511 KB)