I promised I’d put this up, but I don’t have time to really start yet. More when I have time.
For now, I’m going to be investigating using spotlights and baking to transfer textures from a photogrammetry model to a lower-poly model that has more reasonable topology, specifically for interior reconstructions.
My process will be much like this: https://blendersworks.wordpress.com/2015/07/10/image-based-modeling-with-almost-true-dimensions/
But since my goal is accurate reconstruction rather than looking pretty, instead of custom materials, I’ll project the original photographs back onto the models to get real color.
More in a bit…