Using spotlights and baking to re-texture a photogrammetry model.

I promised I’d put this up, but I don’t have time to really start yet. More when I have time.

For now, I’m going to be investigating using spotlights and baking to transfer textures from a photogrammetry model to a lower-poly model that has more reasonable topology, specifically for interior reconstructions.

My process will be much like this: https://blendersworks.wordpress.com/2015/07/10/image-based-modeling-with-almost-true-dimensions/

But since my goal is accurate reconstruction rather than looking pretty, instead of custom materials, I’ll project the original photographs back onto the models to get real color.

More in a bit…

I’ve read the linked article, and the ones linked from it, and it looks very interesting indeed. I’ll be keen to see how you go with this.