Using sprite actions in upbge 0.3.0

Using sprite actions in upbge 0.3.0
near the end there is a moment where nothing I am trying to do will work to blend animations,
it turned out when I deleted all the keyframes - and added on it made a new animation

I tried using Custom Properties of individual objects in upbge 0.3 and it looks to work for setting up this same trick, but you can add as many variables you want for each object. The customs variables can be animated as Objects Actions. You can even set colors to be animated as an action and used in shaders. :slight_smile:

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