I was wondering if someone could point me out to some info on spin/taper/screw funtions? I want to create a hair mesh for an in-game character I’m working on so I can’t use particles. Anyway, I wanted to create a complex ponytail for it. I figured the best way would be to use dupliverts and taper it some way?
I could also use this to twist wires or create ropes and beaded necklaces later on.