is there a way of using the the game engine physics to create an animation for a high poly animation.
eg when making SWAT they used MS flight sim, landed in realtime, recorded the landing(the leer jet on the bridge seq.) in Flight simulator and imported the data into whatever 3d pkg they used, and rendered to what you see now
i was wondering cause it could be useful for cars, boxes, planes, and spaceships where it would be sort of a pain to make look right, instead load up the game hit rec. and drive in realtime