Forgive me if this is not in the correct area, and my Blender ignorance, I pretty much have only used it as a modeller, and have not delved deeper into the functionability of Blender.
Ok so I just found the wonderful Poser Tools 2 for blender. I am using the 2.6 version of Blender, and am wondering about using the Poser tools to import Daz3d’s Victoria 4 to blender, and using it in the physics game mode to create keyframe bvh files for use with Poser.
Now I am not ashamed to say I am completely Blender illiterate, thus far pretty much using it to model clothing for Poser Dynamics, and have delved very lightly in the other arcane realms of Blender. I have tried using a few of the tutorial settings to get the physics engine to say drop v4 from a height, but with no success.
So here are my questions…
1.) How to snap a rig to the mesh?
“I noticed this when I imported v4 into blender using the poser tools 2. Still looking for a tut to do that, just figured I would ask since I seem to not be able to google up the exact tut I need to do this with.”
2.) Any tutorials done already getting V4 to use the physics system in Blender? Such as the setup of the figure?
"I am trying to use Blender as a form of Endorphin so I can export out to Poser in a bvh format for animations. "
I am aware of the Poser Physics, which would allow somewhat a same effect, but would like to learn how to do this in Blender, since I want to learn the program a little better.
3.) Also is there a pin bone to a prop selection in blender? Example, to pin v4’s hand to say static prop one to make a dangling hanging on with one hand from a high rise dramatic motion.
4.) When you export the bvh file will poser be able to read it exactly as saved from Blender? I have read some things in forums about other programs exporting it out and Poser not being able to read the bvh file as it was made in the other program, just curious to see if this is the same with these two programs.
I thank you all in advance for your help and time in this