I’m having difficulty figuring out particle hair in Blender. I baked hair dynamics to let the hair fall in place, but I only want to save the last frame of the bake. I clicked “Convert to Mesh” on the modifier while the current frame was the last of the bake, and the mesh created hair in the position of the last frame. However, I don’t know if it is good practice to use a mesh instead of particle hair. Does anyone know if there is any difference in efficiency when animating and rendering between leaving the hair as particles, or converting to a mesh?
Also, is there any way to get and edit data for hair particles? I checked the graph editor with the emitter mesh selected but the graph editor was empty.