Does the UV button in the material map input window actually work?
I need to align a height map to UV coordinates but I cant get it to work. The UV button does not seem to be any different from Orco.
Ive tried using the “save texture and coordinates” from the UV window of the editing menu but that seems to replacce my mapping with a strange single face mapping.
On a slight segway the mapping that is manifested with the noise function seems completly different at times than the mapping displayed in shading mode. Any ideas what I am missing?