Using WorldOrientation to determine which way the object moves

okay so i’ve been working on the movement of a skateboarder on a halfpipe (so far just cube movement on a halfpipe)

so heres where i’m at, i have a dynamic, ghost object. i have disabled gravity and i’m using mostly just python. the way i have it set up i need to be able to tell my object that if it is rotated however much it moves however much. i’m currently trying to figure out how to do this with worldOrientation, or matrix, or something like that.

i actually figured this out. so nvm