Warp core top progress… Adding navigational lights, maneuvering thrusters, plasma release vents, external computer components and changing body shader to a more “duranium alloy” like color…
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can you explain model mesh and nodes set up for the red / white lights
it looks as an interesting effect
thanks
happy cl
- Adding glare node
The node for the light
This effect cannot be achieved using the default color management. You need to select the filmic color management.
Nice! I was going to comment that the earlier renders didn’t look like they had the “duranium alloy” look to them, but I figured you just hadn’t gotten to it yet.
Oh man, it keeps on getting more and more awesome. Kinda wish they used your ship for the remastered version. That pew pew is also awesome.
Starship Corridors - Test render (just testing a draft pbr texture that i made with inkscape. These corridors will be seen through the saucer windows…)
Observation deck / mess hall (saucer fore) test
There is something wrong with the glass shader. It doesnt transmits light…
OMG it looks incredible so far.
It’s looking brilliant at the moment! I love the new look of the nacelles, especially the end. Looks very sleek! The interiors are a nice touch as well, it adds an extra touch of realism. I’ll be keeping my eye on this.
This looks really great. I was wondering what was the cause of the dark glass and how did you solve it?
Looking awesome! I tried doing a NCC-1701-D but ran into issues with references as some show the shell of the ship with extreme bump to the panels and then some showed it with a smooth panel look. And even in the series they switched often as well so I kind of gave up on it. Can’t wait to see the finished result of this. Top notch modeling there.