I enjoyed playing Utawarerumono and found Touka to be one of my favourite characters.
I hope to be able to make an accurate rendition of the character in 3D and decided to join Blender Artists to perhaps receive some pointers and critique to help improve my model and skill.
Well, it’s not that difficult to pull off dealing with 3d Anime Eye Socket structure. Now I’m not an expert, but, there is a way to get the eyes corrected and fix the topology of the eyes and eyebrows at the same time. If you look up the Blenderella tutorial on the eyes, on youtube, (Don’t ask me why is it there. I didn’t post it.) you can get the tips that you need to get it right.