Hello, this is my first post to this forum. If I’ve put this in the wrong place, would someone please direct me to the right area of the forum?
I made a simple animations (several actually) where I created a monkey’s head, and applied some colors to the mesh and so on, then moved it about and rotated it so the head turned to face the camera. I was able to play the animation back.
I would like to take the next obvious step, which is make it into a playable file. I have no idea whatsoever how that would be done. The book on fundamentals I’m looking at feels that this is so obvious it doesn’t need to be explained or something, because it doesn’t bother to say how to do it. After looking around Im stumped.
I understand that in theory there is an editor that allows you to break an animation into small parts and then loop it together. Unfortunately I don’t have any documentation on how you use such a thing, or how you would get to it from within the program. I looked at a lot of tutorials and absolutely none of them seem to feel the need to explain any of this. Is there any sort of documentation for that part anywhere? I’d be willing to buy the appropriate book, but it’s hard to figure out what I need.
At this point, I have a blend file with my simple set up, but i need to re-render the animation every time I reload the program.