In blender 2.53 beta. I am trying to create an asphalt texture using one texture as a color map, and one as a normal map. The textures rely on two different uv layers. When I activate the normal map texture, the point light that is shining onto the plane points in a random direction, and I am left with half of the plane with a colored surface, and half of it with a black and white spotted area. Any ideas how to fix this?
On another note, I have an armature with a walk-cycle applied to the character’s mesh, but in the game engine, the mesh is deformed in a different way than it is when it is rendered.
Starman.blend (610 KB)