2.78 - nothing happening when installing from file =(
Same thing here. Anyone have any ideas why? I tried moving the .py file into my addons folder as well but no dice.
I installed by:
- Cloning the entire git repository
- Fix syntax error around line 127 where there is a missing closing parenthesis on a print() line
- Copying the GPack folder to ~/.config/blender/2.77/scripts/addons/GPack
After a restart or refresh of the addons, it should show under G-Pack (note the dash if searching) - Enable the add-on
Unfortunately, it seems to duplicate my UV shapes; I end up with repeated shapes overlapping, and it bogs down the calculation immensely (aside from probably failing, but Iāve not yet gotten it to work ā apply does nothing on my system.
I hope we can get this working!
Okay, the duplicated UV shapes is still an issue, however, Apply goes through, but then errors:
File āā¦ /.config/blender/2.77/scripts/addons/GPack/init.pyā, line 301, i|
n doGameUV |
bpy.data.scenes.remove(bpy.data.scenes[āGPackā], do_unlink = True) |
TypeError: BlendDataScenes.remove(): takes at most 1 arguments, got 2
(Iām at 2.77a)
I really love this concept for packing UVs. I really wish the script was working
is it still in development?
I got it working This is really great. Such an original idea. Thanks.
I would love to know how you got it working and with which Blender release. This addon would be a real time saver for me.
Thanks!
I do not know much about UV unwrap, but with your addon (UV autoseams) it is the first time I can easily UV unwrap an organic Dyntopo mesh without having overlapped UV problems mainly in cavities, and I can paint without having many glitches:
What do you think would be the best configuration of the addon for that kind of meshes?
Hi
You have to give a name to the folder (GPack) and compress to GPack.zip
In the line 126 you have to put this: print(len(islands))
Install and click on āGravity Pack UVsā
ItĀ“s works on Linux Mint Mate 18.3
And enjoy! ItĀ“s allā¦
or you could just comment it out(line 126) I imagineā¦itās just a printf so to speakā¦
Seriously though - UV maps make me actually dislike artistic expressionā¦
The UV unwrap addon is really good. Better than Smart UV that comes as default in Blender.
Thanks for your feedback , itās nice to see it works.
I use it mainly for low-poly assets, and sometimes decimated photogrammetry, because on larger meshes it takes too long timeā¦