uv calculation more explication

see these screenshots

1 http://nabipulpun.free.fr/normal.jpg

2 http://nabipulpun.free.fr/bad.jpg

3 http://nabipulpun.free.fr/what%20i%20need.jpg

the problem is that i use screen uv calculation with big objet that are out of the screen
it’s not possible to resize the uv or reduce the mesh in my process because after i have problem for other things
so what can the possibilities for this maybe with python

thanks a lot :slight_smile:

i have forget a thing :

the camera uv calculation in Maya is good exemple that i search

sorry :expressionless: