UV Coordinates after Decimate Modifier

Hi!

We have a high polygon character for a game project. Now we want to export our mesh in 3 different polygon counts. So we use the decimator Modifier. But after using it, we loose our uv coordinates :frowning:

Do we really have to recreate the uv coordinates for every decimated modell, or is there any other trick? How do other people do that?

MFG

UV Mapping does not work with the decimate modifier.
http://wiki.blender.org/index.php/Manual/Map_Input
Run a search for “decimate” on this page to see what I mean.

You can try the ‘reduce polys’ script under mesh in the scripts menu. I think that maintains uv coords.

I do wish someone would fix the decimate modifier. I have the same problems when making game models.