I’ve been having problems with lightmapping and stencils in the the game engine when more than one UV map is used. I have a plane set up with a looping brick and also a leaf texture, the stencil map covers the whole plane. It looks great in the shaded GLSL view but when in the engine the second stencil UV is ignored causing the second texture to simply repeat.
I can fix the problem by mapping the stencil to Orco or Object, but this only works on a plane, not complicated objects. This problem makes lightmapping and stenciling impossible.
Am I missing something?
I’m using 2.49b