UV coordinates ignored game - why?

I’ve been having problems with lightmapping and stencils in the the game engine when more than one UV map is used. I have a plane set up with a looping brick and also a leaf texture, the stencil map covers the whole plane. It looks great in the shaded GLSL view but when in the engine the second stencil UV is ignored causing the second texture to simply repeat.

I can fix the problem by mapping the stencil to Orco or Object, but this only works on a plane, not complicated objects. This problem makes lightmapping and stenciling impossible.

Am I missing something?

I’m using 2.49b

http://www.mediafire.com/?s3kc155steb8n7l

Got it! It seems the UV layouts have to all be the same.