Hi everyone,
Sorry for the double post, but I’m trying to rush through a commercial job I didn’t want to do in the first place, and I’ve run into this problem with the UVs. I posted in the texturing section, but am concerned that not many people take the time to look at that sub forum so I thought I’d push my luck and double post here. Have a look at the image in these screenshots :
In the UV panel it’s fine, shaded in the 3D viewport it’s fine, but in the render the UV mapping is flipped horizontally and scaled up incorrectly
Help???