I am uncertain if I am doing something wrong or Blender.
I marked seams just nice, all the normals are ok, also object scaling, and when I let it unwrap Blender seems to have troubles with straight lines. And every once in a while it even unwraps it upside down. :no:
Usually I just use box projection unwrap because I use a tiling texture anyways for archviz-renders, but this time I want to unwrap it properly to be able to bake light and AO and stuff, because I want to use it for BGE.
But Blender can´t be serious I got to use above result and unwrap everything further by hand…
So Am I doing something I shouldn´t or is Blender just not the tool for unwrapping, or is something wrong with 2.58a?
Is there any ancient secret technique to unwrap that mesh so I get only one seam in one corner of a room and unwrap them with a uniform scale?
I can use just cubeprojection, pack the islands and average scale, but that is a not very desireable result.