Hi,
I need help … in UV editing, how do you place all faces of the same object to be align/start at same position? At the moment when I use UV>Cube Projection … I get below …
hi … what do you mean by this statement?
Is it in UV editor,
position 3d cursor to a corner of image
select all (Press A) … then shift-S > ?? (i tried all options, none works)
If I go with shift-S > “Selected to Cursor” … all points squeeze to 1 dot at the 3D cursor position
well appears “Align UV” > “Snap to Point” somewhat positioning the centre of all faces to the 3D cursor, not bottom right corner to the 3D cursor was my requirment.
… atleast it gives the result I needed by repositioning all faces after this command.
I do already know this by reading your posts and understood it… i was emphasizing the original question… and yes blender only does move the whole selection to the cursor (and yes keep offset wasn’t mentioned)… and yes you have to make things the way you want them to be.
Anyway: for this example you may even just reset the UVs and scale the bigger buildings UV along Y. And maybe everything along X to mathc up because they are not tileable?