Hi there,
two workflow things that i want to achieve concerning UV editing:
First, i want to ‘tear off’ uv isles, is this possible? So what i found out, if i unwrap a object and then decide i want a certain part in a own island, i can select the polygons with selection view sync enabled and then reproject/unwrap that selection to get it in a own isle. While this is acceptable, knowing how other software solves this, it is kinda cumbersome.
Is there no way to - like for example one other software does: set a check box ‘tear off’ and then every time you move polygons, they are made to a new island - or at least have something like the separate command in uv editing, which makes your current selection in a new isle?
Second, is there a way to synchronize selection with editing view when i select isles? I know that i can synchronize selection in general, but neither Ctrl+L, nor island selection mode does work then. I want so select a UV island and then have it selected in editing 3d view, is this possible?