UV editor displays broken UV map. Has anyone encountered this bug before?

Hi, everyone! I have this problem in my work computer: the edges in the UV editor are completely mangled for some reason, but the vertices show up in their right place. This is most likely because of the GPU drivers, no? Has anyone encountered this bug before? It happens with every uv unwraped object, and even when I reset the UV map faces.

If you can help me in any way, I’d be very grateful!
Thanks in advance!

Certainly looks like a driers issue as there seems to be way more points and edges than a cube has. I’d definitely go for a driver update.