I’m aware there is probably a better way to unwrap the object here (I used UV Smart Project), but ignore that for the time being. This result, however, leads me to this question; am I able to keep the orientation of the UV islands while they are re-packed into the editor bounds? After I performed the unwrap function, the letters were rotated to maximize the UV space. So I’d like to re-rotate them and then re-pack them into the editor.
Question 2, when I join this object, containing a UV map, to another object with its own UV map, will those maps keep their own data (island orientation and relative positions)? In other words, when I join the letters (Philips) to another object, I’d like to keep the letter grouping together. Hopefully what I’m asking makes sense. I recently learned about the Texture Atlas add-on, but I don’t know if that does what I need it to do…?
Any help will be greatly appcreciated! Thanks all.