UV editor problem

I have a problem with UV editing. I create a 2D mesh for a monster using it’s image (i put the image as a background and make my mesh fitting the image). Then I want to texture my mesh with the same image. But when I open UV editing the mesh deforms. Is there an easy way to put a texture to such mesh using uv?


Edit mode, select all, Top view
U > Project from view.

Thank you, but I can`t find U>Project from view… Where is it?

In the 3D view.
You go to edit mode, select the verts you want to UV map (In your case all of them), press U, and select a UV mapping option.

Thank you very very much! It helps!