Hey there, I’ve been messing around with a model I’ve downloaded off the net, and for some reason, when I change to textured mode, the UV’s are all messed up!
[ATTACH=CONFIG]201514[/ATTACH]
Yet, when I render, the UV’s are fine?
[ATTACH=CONFIG]201516[/ATTACH]
I checked the UV’s in the UV editor, and they’re fine also.
[ATTACH=CONFIG]201517[/ATTACH]
If I had to guess, I’d say that you have multiple UV maps. The ‘correct’ map is used for rendering, while the other is selected in the object data tap. If that’s the case, then select the map that is used for rendering.
I think this is a bug in Blender 2.64a… I opened up another model and had the same problem again. So, I downloaded Blender 2.63 and it looks fine. Is there a way to notify the developers about it?