Hey there, I’ve been messing around with a model I’ve downloaded off the net, and for some reason, when I change to textured mode, the UV’s are all messed up!
Yet, when I render, the UV’s are fine?
I checked the UV’s in the UV editor, and they’re fine also.
What could this be? Any help is appreciated!
If I had to guess, I’d say that you have multiple UV maps. The ‘correct’ map is used for rendering, while the other is selected in the object data tap. If that’s the case, then select the map that is used for rendering.
Errm how would I do that? xD
EDIT: I just exported it and opened it up in 3ds Max 2013, and it looks fine in the viewport! I don’t know why Blender’s having trouble…
I think this is a bug in Blender 2.64a… I opened up another model and had the same problem again. So, I downloaded Blender 2.63 and it looks fine. Is there a way to notify the developers about it?
You can post in bugtracker with testfile, system specs and so forth.
Try a build from buildbot, maybe it is fixed in later versions.