Uv-flip or Normals wrong?

Anyone got this problem before? How to fix?

What’s the problem? Things look fine to me, except that your texture is backwards – is that the issue?

To fix that, select the faces in your UV map that are mapping backwards (press ‘a’ until everything is unselected, then hover your mouse over the offending faces and press ‘l’ (lowercase L) to select those), press ‘s’ for scale, then press ‘x’ to constrain it to the x axis, then press ‘-1’ to flip it horizontally. That should do the trick…

aha! I fixed it, thanks!!!:smiley: