If you hold down CTRL and move the UV layout in the UV editor it ‘snaps’ to a ‘grid’, yes? Is there a way to make the ‘grid’ correspond to pixels in the UV image? So when I hold CTRL the verts I have selected will move exactly 1 pixel length? I think that would help somewhat with getting the most out of the UV image.
And while I’m here, blender seems to blur the pixels when you render them, in an effort to make the texture look less pixelated. What if I want pixelated? Is there a way to make blender interpolate the image with all pixel borders rendering straight and true?
Thanks in advance.