uv help

I have finally got a good space ship modle made now i need textures. i down loaded a good file of textures but i dont quite understand the instructions.
here are the instruction that where with it

he tyre textures need to be UV mapped onto the mesh assigned with the corresponding material. Append the tyre material as
mentioned above.
Enter face mode and select UV Image window, you should be able to select the tread texture from the image list,
without having to unpack the image from the .Blend file.
There are two tyre wall textures, this is because Blender has a wierd issues with bump maps that are directly
opposite each other. Trust me it happens. Easy solution is to use the two materials, one for each section of the wall text.:no:

He obviously has a Material called “Tyre”. UVMap the “Tyre” Texture to the Faces of that Material. For the Text on the tires you’ll have to give them a seperate Material; see here:
http://wiki.blender.org/index.php/Manual/Multiple_Materials
and as he says here:

There are two tyre wall textures, this is because Blender has a wierd issues with bump maps that are directly
opposite each other. Trust me it happens. Easy solution is to use the two materials, one for each section of the wall text

You’ll (probably) have to give the text on each side of the tire a seperate Material, so three materials per tire, one for the tread, one for the inside text and one for the outside text.

Once you have UVMapped all three textures to their corresponding Materials you goto F6 and add the same Image Files as Textures and in F5, MapInput tab, you change the mapping from ORCO to UV. Then in the MapTo tab click NOR and adjust the Slider to get the BumpMap. Unclick COL if you use TexFace and only want the textures for bumpmapping (see later).

http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps

When you’re ready to render goto F5, Material tab and click TexFace so it uses your UVMapped texture.

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these links are just about non uv texturing… at the risk of bumping this thread, how the hell can a uv texture be made to 'bump;?

Hi,

UV-mapping and bump mapping are unrelated concepts, despite the simliar name.
While UV projects a two-dimensional texture space onto the surface of your mesh, bump mapping tells the render engine what material property this texture channel shall influence (diffuse, normal, alpha, specular…). This is not mutually exclusive - usually an image bump map needs UV coordinates to fit the mesh.

That’s why you find UV-map on the Input tab while NOR is found on the MapTo tab of the material buttons. To activate bump mapping, just follow Fligh’s instructions.

Regards