Hi, I just made a new addon that mimicks Max UV Toolset.
When I came to blender, UV seemed really barebones, but many of the tools were there already
Some functions are there thanks to certain addons, so you should install them as well for this addon to work. Some buttons are not there because of blender’s nature with it’s undo panel giving always more options, or being modals that behave impredictably, also I’m not trying to cram every single thing over there, if you want something more advanced go to those other addons panels, but I might add more options there as I use it or get suggestions.
Most of what is missing is some peel and relax algorithms and maybe a better pipe unwrap algorithm, but those are really impossible with my coding skills, and they might be more suited to be implemented into blender’s C/C++ codebase.
However there are a couple of new options that are completely exclusive (At least that I know of) options, which are the smoothing and Material ID options under explode, these work by adding marks to the object based on sharp edges (marked as sharp or by autosmooth) and by the different material slots.
If you have any suggestion tell me! For instance, I’m not sure if some buttons might be better suited to go elsewhere or if I might add some more (maybe custom) icons.
I don’t have gumroad, but if you want to tip me something, Here is my paypal