I’ve been learning Blender’s Texture Painting feature, and I’ve come across a problem with having the same texture image open in both the UV/Image Editor and the Material Editor. The UV/Image Editor doesn’t save an editted image if the Material Editor is also using a version of that image. The UV/Image Editor will create image.001.jpg and not be able to save it to image.jpg.
Anyone else notice this problem, or know how to get the Material Editor and UV/Image Editor to play together nicely?