I add a UV texture to my character object in texture properties
I select a group of vertices on the shoulder
I unwrap these faces into the image/uv editor window
I click new to create a new image, give it a UV test grid and create it, and it applies to the selected mesh from the shoulder as you’d expect.
But when I try the exact same thing with the hand, or any part of the hand, it doesn’t work at all.
The fix I have found so far is to go through those steps, then invert selection and hide the rest of the mesh, then select the remaining hand mesh, then when I switch to object mode and then back to edit mode, it will appear with the correct image associated with it… Another way that seems to work is with the pin icon ‘display image regardless of selection’ but I’m not certain if it’s what I should use.
If I delete the rest of the body and just leave the hand, it works. So I’m thinking maybe the rest of the mesh is somehow stopping me. In that case though I’d still expect that to be the case when I try the shoulder, but it isn’t
Is this a glitch or am I doing something wrong?
Test.blend (422 KB)