Hi, I unwrapped a cube and marked the seams for the walls. I loaded an image for the scene but the model is still showing the old image.
Question - How do I get the city image in my UV map to show up on the walls of my cube? I tried updating the image using Alt + R) but that did nothing. I am stumped.
I did a regular Unwrap. so the 4 horizontal boxes in my UV map are the walls I marked and the two boxes below are the roof and floor. How would I best get the roof and floor boxes to seamlessly show my sky and water. I am not sure how to do that?
If you select face (on the top left in the UV editor) then you can move the uv faces whereever you want onto you texture. But i don’t completly understand the word seamlessly in your question…