According to this book I got on Game Modeling, it says that 1 cm is equal to 1 pixel, therefore if your object was 1 meter you would need a 100 pixel image to get the proper resolution.
To test it I have a cube with edge lengths of 2.0, i am assuming this would equate to 2 meters and a resolution of 200 pixels. However when I unwrap the UV’s and save the face layout at 512 or 1024, in Photoshop the squares are not 200x200, but something else.
Am I translating the edge length correctly in Blender or do I need to do something else. How do I set the scale correctly to equate 1cm to be 1pixel?