Dear Blender Friends,
I know there’s probably an obvious answer to this, and I’ve gone through all the checks (see attachment) but for the life of me I can’t get UV images to render on some cubes.
I unwrapped each face, loaded each image into each cube (they’re software boxes) and lined up the mask. I then created a material, (maybe i should have done this first??) for each cube, and made sure it had “Tex” set.
But when I render the cubes look solid.
My brains are starting to die on me. I would really appreciate some help.
All the best.
Pablo.
p.s. please see attachment