I am trying to unwrap this wooden shelf object but every time I do it seems Blender is hell-bent on making me insane. So when you unwrap without selecting a texture image in the UV editor, it unwraps proportionally, meaning that the edges are true-size true-shape. However, the moment I select an image texture, Blender would stretch the UV map so it fills the entire image. I have tried literally everything, yet nothing works:
- Apply scale (it’s already applied, so this is a mystery to me).
- Fill holes checked and unchecked
- Correct Aspect checked and unchecked
- Average island size
- Angle vs Conformal (no difference)
Is there an actual option out there that just disables blender from stubbornly scaling my UVs to the texture?