I am having an odd problem with a mesh, where the UV map is inverted from the layout, almost as though inverted to the Normal Map. I’m not the most experienced modeler, and really I am using Blender to make Paper models, but all the same, the inversion is making it impossible to map or model correctly. I would hate to have to redo the model, as it is in the format and form I need for the final paper build.
I have a sample picture included here to show my meaning. The model on the right shows the faces selected in a reverse diagonal ’ / ', while the UV layout on the right shows the exact same faces in the opposite direction. ’ \ '.
I have tried deleting the material and recreating the UV, reseting the UV, flipping the Normal (which gets the image on the correct ‘side’ of the model in X, but inverts the image faces (to the inside of the cylinder).
Any advice would be greatly appreciated. I am only having the issue with two objects in the model; the remainder of the object all show correctly.