uv layout save problum

everytime i try to save a layout i get and error message and the dos window says

Traceback (most recent call last):
File “<string>”, line 132, in bevent
IndexError: list index out of range

how can i fix this??? whats going on???


ok… dont know what the problum was still but i exported the object that would not save to a new file and that seemed to do the trick

IndexError: list index out of range

That usually means that nothing is selected, ie; it doesn’t have an active mesh from which to take a reading.

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I have this problem too. And while exporting it as another file and then reimporting it does work, I had to re unwrap the model. This time I did not mind since the model had few polys to deal with, but for later models, this problem will become an issue.

Seems the error only comes up on certain models although I am uncertain as to why. Someone said that it was because of a Python error but my paths are all set correctly. Then someone on this thread said that it was b/c it didn’t have an active mesh from which to take a reading. But it does.

So… can someone explain this problem perhaps?

How can the list index become out of range when trying to save the UV face layout?

I had the same sort of problem, what I found caused it was if I went from edit mode to UV select mode then it would not export. The solution I found was to go from object mode to UV select mode then it worked fine.

Hope it helps.

Levi

It has something to do with overlapping faces. Theeth made a fix, wich could be found here : http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/uv_export.py?rev=1.12&cvsroot=bf-blender&content-type=text/vnd.viewcvs-markup