Can someone help me to understand to this:
Since blender supports multi UV maps for cycles material, is there any reason keep button “Set the map as active for rendering” (camera icon)? Because with this new node you can use more than one map for rendering.
mont29 wrote me, it is used by BI. But what I tried I can’t confirm that.
BI use UV map selected in Texture Properties panel > Mapping, doesn’t matter what activate UV map is in Object data panel.
How does it works?
Thank you for help.
Here is a sample file with two UVmaps.
One map is activated for rendering in Object data panel (UVmap).
In Properties > Texture panel > Coordinates is selected UVmap.001 and this map is rendered.
test-UVmap Layouts.blend (556 KB)