UV map and Alpha

Hi, I’m creating a watch, and I can’t see the UV mapped texture though alpha materials (procedural glass). Do the blender engine support rendering mapped materials through alpha materials? Thanks.

You need to enable either “ZTransp” in the “Render Pipeline” section of the material buttons, or “Ray Transp” in the “Mirror Transp” tab, depending on if you want raytraced transparency.

No, I’ve done that. The transparency is working, It’s the uv mapped texture below the transparency I can’t se.

Here’s a render:


Try enabling TraShad on th watch face Shaders panel. It allows the material to receive transparent shadows.

That did it, thanks organic!