Is there any way to change the UV map of a mesh in realtime? Just wondering…
The UV Mapping or the picture?
I mean the texture, for example if i wanted to switch from a tennis ball texture to a golf ball texture in real time. Can it be done without using the “Replace Mesh” actuator?
Not to my knowledge.
you could load a large texture with teniss ball and golf ball. and make a uv offset to swhitch
Just like we use sky animation !
you could probably do it with python, I’m not sure
[a]drien’s idea would work.
blendermf, I’ve looked through the Python documentation before trying to find a function to do this exact thing, but I have had no success.
ok, wasn’t sure