UV Map Doesn't Keep Same Shape as Mesh

I Unwrapped a simple plane object that I want to create a road on, but I am not sure why it didn’t keep the same aspect ratio (shape) because when I add the road in Photoshop to the UV map it will now stretch when applied to the Plane because the UV and plane are different shapes.

I did a regular unwrap and I tried “Conformal” too but they both resulted in the same shape. How do I get the UV map to keep the same shape as the Plane. Shouldn’t unwrapping it keep the same shape by default?



Have you a different scale value for each axis (properties panel N)? If so reset them to 1 with Ctrl+A and select scale

It worked. Thanks so much Richard. I also made a note of it for next time. :slight_smile: