Hi; let’s say I have an object which is just a single strip of quads (maybe with some tris thrown in). If I unwrap it, will the exportable UV map be guaranteed to have no distortion? I’m interested in generating real world 3D models based on Blender objects. I know there’s a paper unfold export script out there but it’s not right for my needs. I just need the above question answered and I’m good to go. I guess it’s a question for the coders out there… anybody know?
Thanks in advance