I can’t figure out what’s happening here:
I try to UV map an image onto two perpendicular faces. But I’m trying to map the floor and walls from an image of a room. I need to adjust the points in the UV editor to get them in the corners of the room, but when I do this, I get a very strange bending of the image along the diagonals of the faces.
Why won’t blender just stretch the image according to the distortion of the face in the UV editor?
Would love any help.
I’ve just put a screen-shot up that may help describe my problem better.