UV Map Help

I am a new blender user trying to understand UV mapping. What I see when attempting to map a texture to an object doesn’t seem to match up with what I see in tutorials. I’ve unwrapped my coffee mug in a way that makes sense to me and I’m trying to get some text to map to the face of the mug.

Here are my screenshots, because posting images as a new user is very difficult: https://imgur.com/a/mKvU8md

The first image I have shows how my UV map maps the outside face to the text. To my understanding, this is “correct” based on the tutorials I’ve seen; the part of the image I want to show up on that face (outside of mug) is inside the orange bit in the UV map.

The second image shows how the texture is rendered. My text is actually showing up partially on the inside, stretched across the “wall” and on one of the rounded edges and I don’t know why this should be.

What am I doing wrong?

I appear to be too new of a user to upload my .blend file, so it’s available here: https://drive.google.com/file/d/1u_7h6PksIzkFU27EHomd0p-mam6CpAOZ/view?usp=sharing

Heya, your mesh actually have 2 uv maps.

You can fix it by deleting the wrong one. Or you can add an UVmap node (input > uv map), and plug the output to the vector input from the image texture. You can select UVmaps from the uvmap node, useful when you have multiple uv map.

Note: you didn’t pack your texture so there’s no texture in the file. (image editor, images > pack, it’ll save the image inside the blender file, for easier sharing and debug)

Thanks! As soon as I deleted one of the maps, I saw what I expected. I appreciate the help!