UV map imperfections?

I’m having a little trouble with my UV mapping.

If anyone has suggestions, I’d like to get this fixed up.
Thanks in advance.

Look closely in the red circles, you’ll see little lines along the edges that have the wrong colour.

(this is a render, just so there’s no confusion.)

The UV mapping is set to “Snap to pixels” So there shouldn’t be a problem there.

Screenies of my settings:

Texture settings:

Material settings:

Your image should be ‘bled’ so that the image area extends slightly outside the UVs. Having the UV right up at the edge causes these problems even if you have snap to pixels enabled.

Thank you, will try that.

Try scaling each face individually by 98 or 99%