UV-map issue, For each mesh, we need to have a UV-Texture image?

Just spent some little more time here… it’s some SPAM prevention… (Maybe also look into you PM and follow the discobot :robot: tutorial…) or look at the BlenderArtists F.A.Q.
Also use the compress feature of blender (iwhen saving top right cogwhell :gear: icon ) since max size id ~5MB… ( hmm… but your 10mb file will only shrink to 7mb…)
:+1: for packing the texture :wink: