UV map issue

so im making a game and i have some textures that iv UV mapped on, im just woundering, how do ii get it so that the texture does not have any showdos on it, that is it doesnt react to light.


In ‘UV Face Select’ mode in the 3D window, press A to select all the faces, and then in the Editting (F9) panel, make sure the ‘Light’ button is not highlighted. and then for good measure press ‘Copy Draw mode’