I’m trying to figure out the proper order of steps to duplicate a mesh object which is UV Mapped with an image texture, keeping the UV mapping for the duplicate object, but changing the image for the new object.
e.g. A cube with an image UV mapped onto 3 sides., now I want to duplicate the cube, and retain the UV Map, but use a different image for the new cube.
Every time I try, the images seem to be linked - when I go to change the image on cube 2, the image for cube 1 follows it. I thought I had successfully de-linked materials and textures for the 2nd cube, and everything appears to be “single-user”, but no success.
What is the proper order of steps to duplicate the cube, keep the UV Mapping, and then assign a different image for the 2nd cube’s texture?