UV Map Showing Backwards

After unwrapping my UV’s I noticed they are backwards. I tried “recalculate normals” and "flip normals” then unwrapped again but they are still backwards.

Any ideas what I can do?


in the UV editor window select all points and scale by -1 on the X axis (S X -1) or mirror on the X axis (Ctrl+M / X)


I found the “Mirror” option before I had a chance to reply but thanks so much anyways. :slight_smile:

I’ve had this happen a couple of times recently, but I don’t recall it happening last year, the last time I did a lot of unwrapping. Is this a bug?

I was using Blender 2.66 so not sure if it’s a bug, but more recent versions may not have this problem.

I’m using 2.67b and it happened a couple of times in the last week. Perhaps it’s a feature. :slight_smile:

The best and quickest way to fix flipped UV maps is scale your OBJECT to -1 as long as it’s symmetrical (not right or left handed).

  1. No, it isnt. And it’s actually not a good idea to do that.

  2. You’re answering a question that was asked 11 years ago, so I think by now they probably worked it out. :wink: